Welcome to the Shrine of the Ghost King. The Ghosts of the Necromancers' guild are exceptional spell casters and have powers which enable them to cause immense damage to their opponents. Ghosts are known throughout the Three Kingdoms for their capability to enchant weapons, thereby making weapons more effective. Also, at circle 30, Ghosts have the ability to increase their regeneration of necromantic points and spell points by "radiating." Since this power also takes much concentration, the ghost is only capable of doing this a limited number of times throughout the repowering time.
With the great powers of the Ghost also come restrictions. Ghosts
do not have the strength or endurance to wield the most powerful
weapons, though these restrictions are lessened as the ghost advances
in circles.
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