Rolling waves of black and white, formed from the very thoughts of
the gods, wash over you. Where they crash together, bright crimson
flashes of light flicker through the ether. These are the positive and
negative planes of existence, and as a pure necromancer, you will
make a choice to embrace one or the other...or neither. Once a lost
art, our craft has been reborn with the Ancient One. Powerful
beginnings, indeed.
Pure Necromancy is a blending of many types of powers... deadly damage
combined with powerful healing. These magics allow a Pure Necromancer
to hit hard and fast, and heal quickly. "Sleep," a strong power of
persuasion, forces an enemy to stop attacking, while "shackle" holds them
fast. "Psibleed" drains magical energy from an enemy, aiding an attacking
necromancer. "Corrode" is a powerfully destructive spell that calls forth
the darkness of the grave upon your target. These are just a few of the
phenomenal powers at hand.
Deception is an effective defense strategy and necromancers have a few
deceiving powers, such as "enshroud" which allows them to call forth the
shifting shadows of the netherworld to mask their appearence. "Illusion"
and "shadow" can also make things appear (or disappear) as things they
are not. Things are not always as they seem.
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